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Hearts Of Iron 4 Air Supply

Hearts Of Iron 4 Air Supply

You just started playing and keep losing in singleplayer? This guide will teach you how to easily win with the following nations: Germany, France, Romania, China, Brasil, Italy, Spain. If you learn to win with those nations you can win with almost any other nation. Each section has both specific advice as well as general advice.IntroThis guide assumes you have finished the in-game tutorial with Italy.Unlike other Paradox games where the larger army usually means victory, Hearts of Iron IV is much more complex.

I created a lot of submarines as Germany to try to bring british industry to a halt by cutting off the supply. How to organize submarine fleets for best interception percentage? What are the tradeoffs?Group size?For subby hit-and-run smaller fleets (1-3) sounds better but one can hardly afford a leader to all of them, let alone one with a spotter or sub-master skill.

Hearts
  • Hearts of Iron IV V1.3.3 Trainer +22 B Hearts of Iron IV V1.4.0 Trainer +22 B //fixed issues in previously released trainer Hearts of Iron IV V1.5.0 Trainer +23.
  • Supply Consumption. Supplies usage impacts how much supplies your army needs and how quickly after the military operation starts it will call for.

Jump to Air supply mission - Available for: Transport plane. Air Supply Mission.png. Provide supply to assigned ground troops if land-based supply is.

Hearts Of Iron 4 Air Supply

Also, I imagine too large a fleet would not be optimal either.Distribution?When to use any such 'properly sized' fleets in 1 specific region vs have larger overlapping areas for each sub fleet?Unfortunately the game seems to lack any strategic 'spreadsheet' or diagrams to measure trade interdiction progress. 'Broscience' says the groups of 7-9 subs are most optimal for Germany - good punch and still good stealth.I am not aware of the possibility to change a supply root tranjectory so it only make sense to set the sub at the busiest regions.

Hearts Of Iron 4 Air Supply